Duke Nukem Forever Revived!?!


#1

Well well well …

There may be hope yet for the ludicrously long-in-the-making [COLOR=#e21b5a]Duke Nukem Forever[/COLOR]. Sources claiming to have knowledge of the situation tell Kotaku that Duke Nukem Forever development continues at a new home, [URL=“http://kotaku.com/tag/borderlands”][COLOR=#e21b5a]Borderlands[/COLOR] developer Gearbox Software.

The studio responsible for Brothers In Arms, Borderlands and Aliens: Colonial Marines is said to have picked up Duke Nukem Forever development where former studio 3D Realms left off, perhaps Duke’s best bet for eventual completion.

Duke Nukem Forever, according to sources who wished to remain anonymous, is now in the hands of Gearbox and is planned to be released under the studio’s name. Gearbox was [COLOR=#e21b5a]outed as the developer of the apparently scrapped Duke Nukem spin-off Duke Begins[/COLOR] earlier this year.

Take-Two Interactive still maintains publishing rights to the title, which the company confirmed to Kotaku tonight. (A company spokesperson declined to comment about the status of the Duke Nukem Forever project and whether it is in the works at Gearbox.)

One source indicated that a playable demo of Duke Nukem Forever will be available later this year.

Source


#2

LOL, it’s August 12th, not April 1st…


#3

rofl… again! My biggest problem with this is that no matter how freakin amazing is, there’s no way it can live up to 13 years of hype :rolleyes2:


#4

you cant have a news thread without some Nukem forever gossip !

The flutter of hope begins again !!!


#5

SC2 did and them some


#6

2K Games has made it official: [COLOR=#e21b5a]Duke Nukem Forever[/COLOR] is alive and, well, in the hands of developer Gearbox Software, confirming [URL=“http://kotaku.com/5609770/rumor-borderlands-studio-reviving-duke-nukem-forever”][COLOR=#e21b5a]our earlier reports[/COLOR] that the Borderlands studio was helping to complete the game’s absurdly long development cycle.
The publisher announced this morning in advance of PAX 2010 that Gearbox Software was on the job, picking up where developer [COLOR=#e21b5a]3D Realms[/COLOR] left off. Gearbox plans to ship the game on the PC, PlayStation 3 and Xbox 360 within the next year, according to a report from the [URL=“http://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released”][COLOR=#e21b5a]Wall Street Journal[/COLOR]—the WSJ says DNF is due “next year” and “currently expected to ship in 2010.”
Given Duke Nukem Forever’s epic development—it was first announced in 1997 as a sequel to Duke Nukem 3D—it might be wise to hedge on the later of those two release windows.
Gearbox and 2K will be showcasing the game to press and the public at this weekend’s [COLOR=#e21b5a]PAX[/COLOR] convention. 2K Games is offering a publicly playable demo of Duke Nukem Forever at its booth

Source

HUZZAH!!!

Goddamn i cannot wait for this …

Hail to the king baby!


#7

Call me a pessimist, but i’m not going to believe it until i actually have a copy.


#8

Haha, same.

I have mixed feelings about anything 2K has their hands on atm, the way they went about making Mafia 2 was interesting to say the least.


#9

I haven’t played Mafia yet, so i can’t comment on that one. I’m just glad that good old Duke is getting some attention again, whoever is behind it.


#10

#11

What I meant by my last post is that I am expecting the game to be great, even exceptional by regular standards, but it will probably fall short of the hype. Or in Mafia 2’s case, fall short of the original imo.

Although it’s worth remembering that 2K made Bioshock which has easily been one of the most memorable shooters in the history of video games, DNF is probably right up their alley.

LOL, how appropriate that Duke Nukem Forever’s acronym is “DNF”.


#12

Is it even possible for DNF to live up to the hype? After all, it’s been a freaking decade…


#13

Well … if the hype is for the sequel to DN … then it sure can … but if everyone assumes it will be the grandest of all fps due to 13 yrs of waiting… then they need to just unplug their net and touch base with reality.

I bloody cant wait … to be back in the duke world with his awesome attitude.

As long as they keep the feel of the old duke … and keep the awesome 1 liners i’ll be in heaven.

I aint afraid of no quake!


#14

Haha, well how good would it be if it did live up to the hype. It would clean up every GOTY award on every platform on every review site.

Considering there has not been a true sequel to DN for over half my life span thus far, this game that has become somewhat of a myth is going to be heavily reviewed like none before it. M2 came 8 years after the original and some reviewers absolutely hammered it for things that the first game was praised for. Fortunately, most people are independent enough not to listen to these hypocritical reviewers and enjoy the game anyway.

The developer’s biggest problem is that they are going to end up with a product that is going to be forever compared to the memory of the original. Like with all things, our memory usually turns something that was relatively good back when we played it, into an absolute masterpiece.

As mentioned already, if it stays true to the DN world, and they don’t tone down his catchphrases, they can’t really go wrong.

It’s all very exciting, whatever the result is.


#15

Well said, Nip.


#16

uke Nukem is back and he needs to take a piss. The Duke Nukem Forever playable demo here at PAX 2010 makes the seemingly impossible a reality. People, including your Kotaku reporter, are playing Duke Nukem Forever, maybe a dozen years after we expected to. Duke, from what I can tell, hasn’t changed.
He’s still cracking jokes, chewing bubblegum and getting oral sex from two ladies at a time when he’s not using his guns – or his buggy – to obliterate his enemies.
Duke Nukem Forever is, of course, a first-person shooter. The controls are standard, mapped as you’d expect on the Xbox 360 controller on which I played the game. Zoom on the left trigger. Shoot on the right. Click the right stick to crouch. But before all that, at the start of the demo, pull the right trigger to piss.
The demo starts with a first-person view of the urinal. You can make Duke urinate as much as you want. The wait is over!
Well, no that’s not what this game is about. You’re in a football locker room. There are a couple of hot tubs and, in the main area, some soldiers gearing up for a fight. On the whiteboard they plan their move against the beast on the field. Their strategy: cockblock. You can draw on the whiteboard. I drew straight lines. But on another TV playing the game here at PAX I saw someone drawing a penis.
The game is 100 per cent in the spirit of classic Duke. By this point in the demo you’ve been hit with “Hail to the King, baby”, and sooner or later, he’s whistling, laughing at the bad guys he kills and lamenting that “those alien bastards are going to pay for shooting up my ride”.
When you leave the locker room, you race down some halls where aliens are fighting soldiers. These scripted sequences show some of the destructibility (mostly of your allies’ limbs) and the smoke and explosion effects in the game. The effects look modern, though not beyond what we see in other games.
Out in the field, things became more impressive. A massive monster – the big aliens seen in leaked Duke artwork – is stomping across the grass. You’ve gone from just having your fists up to being armed with The Devastator, a big gun in each hand. Health is regenerative, and the big bad guy wasn’t that tough in the demo. I unloaded my ammo into him, waited for the next ammo drop, and then fired some more. Duke finished him with a button-prompted melee move.
The finale: press a button to do a “field goal”, which is a punt of the monster’s eye down the field.
Cue the Duke Nukem Forever logo, and a camera pulls back to show that Duke, in first person, was playing a video game. He’s got a gold Xbox 360 controller with the face buttons re-named as D, U, K and E. There’s a busty lady in a schoolgirl outfit near the bottom of your first-person view. And there’s a second one. One stands up and wipes her mouth.

“What about the game, was it any good?” one of them asks.

“Yeah, but after 12 fucking years it should be,” he answers.

After that, the demo jumped forward to level 15, which began as a driving level. Duke was in a dune buggy, racing down a canyon as an alien shuttle streamed forward overhead. The buggy can boost for big jumps, and since aliens do run in its way, run over bad guys with a splat. Quickly, though, I was out of the buggy and running Duke toward an enemy turret, his laser-sighted pistol in hand. I was also able to get a railgun which had a scope and was good for headshots.
One of the most prominent tech elements of the game is a depth-of-field aspect which blurs enemies who aren’t in Duke’s focus. Of the obvious tech demonstrations happening in the demo – the destruction shown as cacti splintered from gunfire, the shattered mirror back in the locker room – this blurring effect was the only one that was distracting.
People wondered how Duke Nukem would make his return. Would a parody video game character steeped in ’80s absurdity play in 2010? Or would he have to be a parody of a parody? It seems from the demo that Duke is strictly himself and that the kind of profane, naughty, steroid-injected humour of the Duke of old is indeed what will play in 2010 – or in 2011, to be more specific. The game is set for a 2011 release on PC, Xbox 360 and PlayStation 3. Gearbox Software is working on the game with other studios and, we believe, creators who used to be on the project at 3D Realms.
To those who don’t know the Duke Nukem Forever story, the game might seem like a standard first-person shooter with a few technological gimmicks and a more absurd, played-for-laughs attitude than today’s more straight-faced but equally gruff shooter games. For those who know the DNF tale, this is the King returned as if through a time machine, a playable time capsule of one of gaming’s wrongest icons.
P.S. The trailer being shown behind closed doors for the game includes strippers and a three-breasted giant monster. Of the latter, Duke says, “Hell, I’d still hit it.”

sounds fine to me


#17

Sounds true to the original, very excited now.


#18

This review was released about a year ago, seems appropriate to watch it again now. It’s hilarious.


#19


#20

haha