Css


#1

The old girl gets a tidy up.

[B]

[/B]
General

[LIST]
[]144 achievements added
[
]New lifetime player stats and summary screens
[]New match player stats and summary screens
[
]New end of round display with MVP and interesting fact about a player
[]Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
[
]New cinematic death camera
[]New domination and revenge system
[
]Added avatar icons to voice chat, scoreboard, and end of round display
[]Incorporated many source engine updates
[
]Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
[]Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
[
]cvar mat_showlowresimage is now a cheat command.
[]Many development console commands which would crash the server removed.
[
]Updated source engine addresses many issues:
[]Better flashlight effect
[
]Better HDR behavior
[]Multicore rendering support
[
]Added sv_disablefreezecam cvar to turn off the freezecam on a server.
[]Added sv_nonemesis cvar to turn off domination/revenge on a server.
[
]Added sv_nomvp cvar to turn off MVP stars on a server.
[]Added sv_nostats cvar to turn off stats on a server.
[
]Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
[LIST]
[]Tick rate affecting how fast doors open / close
[
]Tick rate causing players hitting the ground to stutter
[]Tick rate affecting the firing mechanisms of certain guns
[/LIST]
[/LIST]
UI

[LIST]
[
]Added the following cvars to allow players to customize their scoreboards.
[]cl_scoreboard_ct_color_red
[
]cl_scoreboard_ct_color_green
[]cl_scoreboard_ct_color_blue
[
]cl_scoreboard_t_color_red
[]cl_scoreboard_t_color_green
[
]cl_scoreboard_t_color_blue
[]cl_scoreboard_dead_color_red
[
]cl_scoreboard_dead_color_green
[]cl_scoreboard_dead_color_blue
[
]Changed the screen that appears when the message of the day fails to load to display proper error text.
[]Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
[
]Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
[/LIST]
Gameplay

[LIST]
[]Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
[
]Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
[]Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘** in 1’ on console.
[]There’s now a priority order for displaying win conditions when multiple win conditions are set.
[
]If timelimit exists and is not 0, then show timelimit.
[]If timelimit does not exist, show maxrounds if not 0.
[
]If both timelimit and maxrounds are 0, show winlimit.
[]If timelimit, maxrounds, and winlimit are all 0, show nothing.
[
]Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
[/LIST]

Im gonna have to re install it just to have a look … its my most played game ever ( well over 5000 hrs ) and im curious how it looks.

For anypne else interested, if you already bought css on steam previously, it will auto update when ou load/install it.


#2

If only I wasn’t banhammered on internode, curse you 2girls!


#3

mmm…you will get 5 mins in and wonder why you bothered reinstalling it


#4

i might have to play with u guys…

they released it for mac today


#5

i dunno … its supposed to be tricked up a bit chilli … and the game itself was always a fav … just the hit rego, latency issues and old looking shit finally turned me off it.


#6

has it finally been released? i know its been in beta for bout a month, werent they switching game engine too?


#7

I’ll have to fire up the old css again then. Of course, i don’t think i’ll last too long before i go straight back to BC2.


#8

what a piece of shit game. Let it die ffs

/deletes


#9

Lol, that quick, Azza?


#10

LMFAO!!!


#11

i agree with azza here, looks like shit plays like shit just let it die in a fire


#12

i managed 7 rds of compound.

To not improve the mechanics of the game … just make it look better ( which it doesnt do … looks more angular imo) is just a massive let down.

Honestly … its worse than the old version … and that was shit lol


#13

Haha, just read this thread from the start. Went from being positive to negative quicker than a fly to a turd.


#14

LMAO, gold :laugh:


#15

css i still think is a good game, its just been goin for too long to stay interested, maybe when a new one comes out . . .

It takes skill to play it imo, the hit mechanics are still better then most games, which makes it a good game to practice aim on, i find if i play css for a bit you can switch toi another fps and dominate., play bc2 then go to css and i get ass raped


#16

it certainly was the shizz in its time. Nothing can top DUST!..loved that shit.


#17

I still play CSS every now and then just to stay sharp because it’s bound to come out at every fucking lan party i go to.


#18

tire was actually my fav map … with siege and assault close behind … mmhmmm the good ol days when it ran maxed even on a 400 celeron


#19

yer and with bugger all lag


#20

all the css talk is getting me hard …lol…would be awesome just to have an OE night on all classic maps…vertigo was one that didnt get a big run…siege assault and aztec were favs and Dust 2, office sucked ass and its one of the most popular